
Spectre characters have five atrributes which are as follows:
At the beginning of character creation players recieve 18 points to distribute amongst these attributes or carry over to Part II. Each attribute must be given at least one point, and none may have more than six points. Following is the break down of point values (with examples).
Possibly the most important things a Spectre character can have are skills. Skills are everything your character can do. Using a weapon, casting a spell, and reading someones mind all require skills. At this step in character creation players recieve an additional 40 points to purchase skills, any left over attribute points from Part I are carried over as 5 skill points each.
Skills are categorized into groups of similar skills (i.e. all combat skills are in the Combat group, and all medical skills are in the Medical group). A player must buy access to the skill groups they want; each group has its own price, as set by the GM. After purchasing access to skill groups, the player may simply assign his remaining points to the skills of his choice. Many skills also have subskills, these are areas of specialization within a general skill (These are not so important now as they will be later). Subskill scores are automatically equal to their score in the base skill. Following is an example of the skill hierarchy:
Spectre makes use of system of mechanics based entirely on the six-sided die. It's simple, you just roll a number of dice equal to your score in the relevant attribute or skill, agianst a difficulty number set by the GM. Each die which rolls greater than or equal to the difficulty number is counted as a success. The more successes you get, the better you do. Also you may choose to forgoe rolling if your score is higher than the difficulty number. You then simply recieve a number of successes equal to the difference between your score and the difficulty.
Attribute checks can be abbreviated as follows: Attribute/Skill [Difficulty]. Therefore, the check in the example above would be: Agility[5] or A[5]. An attempt to use the Augury skill against a difficulty number of 3, would be expressed as: Augury[3].
From time to time, it will be necessary for your character to do battle in Spectre. Spectre's combat system is just as simple as its mechanics. When you want to attack something you simply make a check against the creatures armor score with you skill in the weapon you are using. The number of successes plus the weapons damage bonus equals the amount of damage you do. All creatures in Spectre (including you) have a number of hit points equal to 3 times your Body score. When your hit points run out, so does your life.
After each adventure you complete, the GM will give out points to you as rewards. These points can be used to enhance your character, or saved to be traded for rerolls (you get to remake the check, at a cost of 1 point) during play. Following is a list of what you can spend your points on.